neyo, 91 recon corps clones and fleet security 8. clone marine (improved) and cold assault trooper 7. phase I clones (visor improved, 8 colors available) 5. bly, deviss, barc clone, commander bow, commander thire, 327th corps 4. clone airborne (improved) and clone commander 2. u can customize your character within many groups: 1. besides i have created many new skins: like BARC clone, 9 recon corps clone, shadow commander and more (both canon and non-canon) This customization is valuable for rp clans and for anyone who likes Star Wars combat units- clones and droids. This customisation contains nearly all clones from clone ultima pack, storm- and scout troopers and different battle droids. Selectively killing the NPCs you have no use anymore will solve this problem. Why is this useful? During missions too many NPCs can result in server lag. npc kill all – kills all NPCs and vehicles on server, including prespawned ones. npc kill boss2 – kills Tavion, maybe we want to respawn her. npc kill squad1 – kills squad one stormtoopers in case we missed some on RP mission npc kill johny – kills that poor bartender from example above. Each NPC you spawn can either have a unique name, or a group of NPCs can share the same name.īecause you can selectively despawn those NPCs! (In single player you can also use additional commands, which are not available in MP) Who knows, maybe someone spawned some NPCs before you and left, and their entities still remain in server’s memory.Īlso, if YOU spawned some NPCs, restart server after leaving, just to be sure to clean those entities. USEFUL TIP: If the server was empty and you came to it and want to spawn NPCs, restart the map before doing it, just to be sure.
Server reloads the map, erasing manually spawned NPC entities from the memory. Now it is over, and we want to spawn some other NPCs. We had a cool RP mission on our map xnamex.bsp, spawned some vehicles and NPCs. What to do if you already spawned some NPCs, and now you want to spawn others?īy reloading the map, server will erase the entities of spawned NPCs, thus allowing you to spawn new NPCs in their place. Here is some clear rules on NPC spawns per map: Spawning NPCs on such maps is not recommended, UNLESS you spawn the SAME NPCs the map already has, since the same NPCs will not take up new entity slot! Party because they already have many NPCs preloaded with the map. Now some maps come with many entities, such as JediCouncilGCX, fsf (kotor flight school), tendron v2, asteroidH5. That means if you spawn 100 Jawas server will not crash (but it will lag as hell).īut you can only spawn 22 unique NPCs in our map xnamex.bsp, any more and server will crash. Now, each UNIQUE NPC takes up one entity slot. It means server can handle 22 entities more before it crashes. Let’s say, a map called xnamex.bsp has 1000 entities in it. Now how many NPCs can you spawn on a map? It depends how many entities a map already has inside it and how many NPCs someone already spawned before you. Entities from BSP map file that are not spawned on the server (info_null's, misc_model(_static)s, pickups that aren't spawned due to settings… etc) do not count towards this limit as they're not spawned and therefore don't take up slots. The server can only handle 1022 entities at any time! Any more entities will cause the server to get a fatal error. Stored inside a BSP map file and spawned when the map loads on the server.Ģ. Vehicles are treated as ridable NPCs by Jedi Academy, so from now I will refer to both of these groups as just NPCs.Įvery BSP map has Entities – they are objects such as weapons, items etc.
Professional admins should be able to do this properly. When done correctly nothing bad will happen at all. Let me enlighten you on the art of NPC and Vehicle use in Jedi Academy's multiplayer. I have heard a lot about people saying that NPCs and Vehicles crash servers.